Topics
All topics
The shaders grouped by what they teach. Each topic builds on the ones before it.

2 shaders
Noise & Texture
Surfaces made of randomness: value noise, domain warping and Voronoi cells, turned into flowing colour, clay, stone and fire.

2 shaders
Shapes & Symmetry
Flat shapes drawn from their distance functions, blended, morphed, folded and repeated around a centre.

1 shader
3D Scenes
Whole scenes in 3D from one fragment shader: a ray marched through every pixel, surfaces found by their distance, then lit and shaded.
No shaders yet
- Particles & SimulationMany small things moving at once: particles, flow fields and simulations, computed on the GPU.Coming: Particle Swarm (10), Curl-Noise Flow (14)