#reflection
Light bouncing off a surface as off a mirror. In a shader, reflect(d, n) turns a ray's direction about the surface's normal, flipping the part along the normal, and the new ray goes on to see what the mirror shows.
1 shader
Light bouncing off a surface as off a mirror. In a shader, reflect(d, n) turns a ray's direction about the surface's normal, flipping the part along the normal, and the new ray goes on to see what the mirror shows.
1 shader