#particles
Many small things, each with its own position, speed and state, moved a step at a time by the same rule. On the graphics chip, each step runs the rule for every particle at once, and each one is drawn as a dot.
1 shader
Many small things, each with its own position, speed and state, moved a step at a time by the same rule. On the graphics chip, each step runs the rule for every particle at once, and each one is drawn as a dot.
1 shader