#gradient noise
Noise that gives each corner of a grid a random slope instead of a random height, and blends between them. It is zero at every corner and hides its grid far better than value noise, which is flat at every corner.
1 shader
Noise that gives each corner of a grid a random slope instead of a random height, and blends between them. It is zero at every corner and hides its grid far better than value noise, which is flat at every corner.
1 shader