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<title>Ray Kiln</title><subtitle>New Metal shaders, fired fresh.</subtitle><link href="https://www.raykiln.dev/feed.xml" rel="self"/><link href="https://www.raykiln.dev/"/><id>https://www.raykiln.dev/</id><updated>2026-10-04T00:00:00Z</updated><author><name>Pablo Miranda</name></author>
<entry><title>Morphing Shapes</title><link href="https://www.raykiln.dev/week-02-morphing-shapes/"/><id>https://www.raykiln.dev/week-02-morphing-shapes/</id><updated>2026-10-04T00:00:00Z</updated><summary>A circle, a box and a triangle drawn only from their distance functions, morphing into each other while three small circles orbit and melt into them, with a chord whose wave changes shape with the picture.</summary></entry>
<entry><title>Flowing Color Field</title><link href="https://www.raykiln.dev/week-01-flowing-color-field/"/><id>https://www.raykiln.dev/week-01-flowing-color-field/</id><updated>2026-09-30T00:00:00Z</updated><summary>A field of noise folded over itself and run through a kiln-heat palette, with a pad and wind generated by the same shader.</summary></entry>
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